

A drone system is guaranteed if the store also sells drones.A medical system is guaranteed if you don't have one.Shields are guaranteed if you don't have them.Stores cannot sell a system you already own.When a store is selling systems, the selection is mostly random, but is governed by a few special rules: If you buy a teleporter, it will always have two slots, not four.įilling all your system slots will not prevent stores from selling systems, even though you can't buy them (except for medical systems, which replace your current one). Systems are installed on your ship in a predetermined location. Due to issues with how sectors are generated, about 0.8% of Uncharted Nebulas have no stores at all. The number of guaranteed stores is determined by the sector type. Each category contains three random items of that type (for example, three random weapons). Each store sells 2-4 categories of items. Stores also sell items, which can be systems, weapons, drones, crew, or augmentations. Repairing 1 hull point of damage costs 2 scrap in sectors 1-3, 3 scrap in sectors 4-6, and 4 scrap in sectors 7-8. Stores also sell hull repairs, with the price varying depending on sector progression. Fuel stock varies between 3 and 7 missile stock between 2 and 6 and drone part stock between 2 and 4. While the amount of resources offered for sale varies randomly, they always cost 3 scrap per fuel, 6 scrap per missile, and 8 scrap per drone part. Stores always sell limited quantities of Fuel, Missiles, and Drone parts. They offer goods and services in exchange for scrap. Stores can be found at designated beacons or in events.
